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The Game Production Handbook, by Heather Maxwell Chandler
PDF Download The Game Production Handbook, by Heather Maxwell Chandler
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The Game Production Handbook, Second Edition presents information that a producer, lead, or studio manager needs to know in order to successfully develop a game from concept to gold master. The general game development topics such as pre-production, production, testing, and code release are covered, along with more specific topics such as how to organize voice-over and mo-cap shoots, creating cinematics, working with marketing, localizations, working with external contractors, writing documentation, and project management practices. New material includes additional information on project and personnel management, new technologies, online gaming issues and middleware, and updated examples from next-generation games. It includes new interviews with industry experts who discuss insider knowledge and real world examples of what works and what doesn’t work in game development. A fictitious game project is used to fully illustrate the production cycle, documentation, and other production concepts. The book has a CD-ROM that includes all the templates/forms, so anyone can immediately apply the principles discussed in the book. An Instructor Resource Kit is available for use as a textbook. (eBook version does not include the CD-ROM)
- Sales Rank: #1468819 in Books
- Brand: Brand: Jones n Bartlett Learning
- Published on: 2008-09-13
- Original language: English
- Number of items: 1
- Dimensions: 9.64" h x 1.29" w x 7.65" l, 2.26 pounds
- Binding: Hardcover
- 482 pages
- Used Book in Good Condition
About the Author
Heather Maxwell Chandler (Cary, NC), a game industry veteran with production experience at Activision, EA, and Ubisoft, is the founder of Media Sunshine, Inc., a company which provides consulting services to game developers, publishers and vendors. She teaches online game courses for Westwood College and The Art Institute (Pittsburgh) and is the author of several articles and books.
Most helpful customer reviews
1 of 1 people found the following review helpful.
Good reference but forgot about Independent Producers.
By Adam Spade
Great knowledge popper! This book covers practically everything a game producer needs. Pretty layout. I read it straight through. No regrets.
I am an Executive Producer on a small Indie team and only have two complaints;
1. I wish the book catered somewhat to Indie Developers rather than assuming the reader works on a team of 200 with a Mr. Publisher pouring down their necks. That's not me at all. I expected it to be more diverse than that.
2. Lot's of errors. There is a section in the book, "Technical Production" if I remember correct, where the frequency of errors really start to pick up, as if the writer used Apple Voice Recognition instead of an actual editor. That was frustrating to me as it slowed down my reading flow. I don't want to edit the book while I read unless I am being paid. I do believe this section had a different author but ahm... read before you publish. :P
Overall, I recommend this book as it is a great reference and I will keep with me forever or until the next edition. However, I will be looking for a similar book but more suited to my personal needs as an Indie Developer. "Indie Game Development Survival Guide" might be my next try. But don't hesitate to buy this.
Thanks for the book, Heather:)
3 of 3 people found the following review helpful.
Fairly useful
By M. A.
This book is a pretty rigid look at game production. It's probably fairly applicable to large corporate game development. I'd view it as useful to a suit coming from another industry to games and needing to know all the paperwork and processes to stick to "to do it by the book".
Generally not applicable to small time, lean, or indie projects I feel. Of course, there is always stuff you can glean from the content regardless of its intended audience.
2 of 2 people found the following review helpful.
Great guide to the game dev pipeline
By Harold Jr
This book was required for a graduate class. As with any text book, some texts just have basic information for you to follow along with the instructor. However, this title is a great read for anyone looking to get into the production side of game development. Each chapter contains valuable information along with interviews from people who have worked in the industry. This book covers a project management styles, business and legal information, technical requirements for games, game ratings, and even outsourcing and localization. There is also a DVD that accompanies the book which has examples of budgeting and scheduling. I highly recommend this book for those who lack an understanding of how game production functions.
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