Friday, April 23, 2010

[I877.Ebook] Download Ebook Positional Release Techniques with DVD-ROM, 3e (Advanced Soft Tissue Techniques), by Leon Chaitow ND DO (UK)

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Positional Release Techniques with DVD-ROM, 3e (Advanced Soft Tissue Techniques), by Leon Chaitow ND  DO (UK)

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Positional Release Techniques with DVD-ROM, 3e (Advanced Soft Tissue Techniques), by Leon Chaitow ND  DO (UK)

A comprehensive textbook covering all methods of spontaneous release by positioning. The background theory is explained and the techniques described in detail. The descriptions of the techniques are supplemented in the text by clear 2-colour line drawings and photographs and the DVD-ROM provides additional explanation through the use of video demonstrations with narrative by the author.

  • Compares all major positional release methods, from strain/counterstrain to functional osteopathy
  • Details step-by-step use of these manual methods
  • Describes integrated use with other manual approaches, such as Muscle Energy Techniques
  • Provides explanations of treatment of both muscle and joint problems
  • Explains how the methods can be used to treat bedridden patients
  • Emphasises safety and usefulness in both acute and chronic settings
  • Three new contributed chapters: Sacro-occipital technique use of padded wedges for diagnosis and treatment; Overview of the McKenzie Method; and Application of positional techniques in the treatment of animals.
  • Completely updated, with additional new videoclips included on DVD-ROM.
  • 56 new 2-colour line drawings and 27 new photographs.

  • Sales Rank: #1132690 in Books
  • Published on: 2007-12-18
  • Ingredients: Example Ingredients
  • Original language: English
  • Number of items: 1
  • Dimensions: .56" h x 7.53" w x 9.64" l, 1.46 pounds
  • Binding: Paperback
  • 288 pages

About the Author
Leon Chaitow ND DO is an internationally known and respected osteopathic and naturopathic practitioner and teacher of soft tissue manipulation methods of treatment. He is author of over 60 books, including a series on Advanced Soft Tissue Manipulation (Muscle Energy Techniques, Positional Release Techniques, Modern Neuromuscular Techniques) and also Palpation Skills; Cranial

Manipulation: Theory and Practice; Fibromyalgia Syndrome: A Practitioner’s Guide to Treatment, and many more. He is editor of the peer reviewed Journal of Bodywork and Movement Therapies, that offers a multidisciplinary perspective on physical methods of patient care. Leon Chaitow was for many years senior lecturer on the Therapeutic Bodywork degree courses which he helped to design at the School of Integrated Health, University of Westminster, London, where is he now an Honorary Fellow. He continues to teach and practice part-time in London, when not in Corfu, Greece where he focuses on his writing.

Most helpful customer reviews

4 of 4 people found the following review helpful.
I felt misled
By Rashomoan
I expected this to be a comprehensive catalog of positional release exercises, but it is instead a survey of the different techniques. Definitely not what is needed by an individual wanting to self-administer the positional release techniques.

1 of 1 people found the following review helpful.
Great and very helpful book !
By Amazon Customer
A most helpful book for anyone with any sort of discomfort. Awesome techniques everyone should benefit from! Love the book, easy to read, understand, and implement techniques.

0 of 0 people found the following review helpful.
This was a good resource.
By J2590ra
I've always wanted to learn about myofascial trains. This was a good resource.

See all 9 customer reviews...

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[L827.Ebook] Free PDF Batman's Guide to Being Cool (The LEGO Batman Movie), by Howie Dewin

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Batman's Guide to Being Cool (The LEGO Batman Movie), by Howie Dewin

Batman's Guide to Being Cool (The LEGO Batman Movie), by Howie Dewin



Batman's Guide to Being Cool (The LEGO Batman Movie), by Howie Dewin

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Batman's Guide to Being Cool (The LEGO Batman Movie), by Howie Dewin

Are you ready to stalk the night, fight crime, defeat your greatest enemy, and find a crime fighting partner who is almost as awesome as you are? Are you ready to do something cool? If you answered "yes," then this is the guide for you! Discover your inner cool with help from Batman(TM), the coolest super hero in all of Gotham City and, yes, the universe. This hardcover guide features full-color images from the hit LEGO(R) Batman Movie(TM). It's the coolest guide in town!

  • Sales Rank: #9273 in Books
  • Brand: Scholastic Inc
  • Published on: 2016-12-27
  • Released on: 2016-12-27
  • Original language: English
  • Number of items: 1
  • Dimensions: 8.30" h x .50" w x 5.60" l, .0 pounds
  • Binding: Hardcover
  • 128 pages
Features
  • Scholastic Inc

Most helpful customer reviews

0 of 0 people found the following review helpful.
So much fun!
By Jessica Castillo
My daughter loved this so much. She was cracking up the entire time. She couldn't put it down and I could hear her giggling the entire time.

0 of 0 people found the following review helpful.
My 8 year old daughter loved this book
By Robyn
My 8 year old daughter loved this book, but I would not purchase it for anyone much older than 8.

0 of 0 people found the following review helpful.
Five Stars
By Hortencia Feliciano
Best book ever. I'm very cool because of it.

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Wednesday, April 21, 2010

[J724.Ebook] Download PDF Minecraft: The Unlikely Tale of Markus "Notch" Persson and the Game that Changed Everything, by Daniel Goldberg, Linus Larsson

Download PDF Minecraft: The Unlikely Tale of Markus "Notch" Persson and the Game that Changed Everything, by Daniel Goldberg, Linus Larsson

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Minecraft: The Unlikely Tale of Markus

Minecraft: The Unlikely Tale of Markus "Notch" Persson and the Game that Changed Everything, by Daniel Goldberg, Linus Larsson



Minecraft: The Unlikely Tale of Markus

Download PDF Minecraft: The Unlikely Tale of Markus "Notch" Persson and the Game that Changed Everything, by Daniel Goldberg, Linus Larsson

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Minecraft: The Unlikely Tale of Markus

A completely unique and in-depth look at the creator of Minecraft, Markus "Notch" Persson, and his rise from unknown computer programmer to multi-millionaire international gaming icon. Minecraft, the "virtual Lego" game Markus crafted in his free time, has become one of the most talked about activities since Tetris. Talked about by tens of millions of people, in fact. It is the story of unlikely success, fast money, and the power of digital technology to rattle an empire. And it is about creation, exclusion, and the feeling of not fitting in.

Here Markus opens up for the first time about his life. About his old Lego-filled desk at school. About the first computer his father brought home one day. But also about growing up in a family marked by drug abuse and conflict. But above all it is the story of the fine line between seeming misfit and creative madman, and the birth of a tech visionary.

Minecraft: The Unlikely Tale of Markus "Notch" Persson and the Game that Changed Everything is a Cinderella story for the Internet age.

  • Sales Rank: #489170 in Books
  • Color: multi-colored
  • Brand: Minecraft
  • Published on: 2013-10-17
  • Released on: 2013-10-17
  • Original language: English
  • Number of items: 1
  • Dimensions: 7.26" h x .86" w x 5.49" l, .75 pounds
  • Binding: Hardcover
  • 256 pages
Features
  • *A completely unique and in-depth look at the creator of Minecraft, Markus "Notch" Person, and his rise from unknown computer programmer to multi-millionaire international gaming icon.
  • *Minecraft, the "virtual Lego" game Markus crafted in his free time, has become one of the most talked about activities since Tetris. Talked about by tens of millions of people, in fact. It is the story of unlikely success, fast money, and the power of digital technology to rattle an empire.
  • *256 Pages total
  • *Officially licensed
  • *Brand new

Review
"You may find this book as addictive as Minecraft."—Slate

"At the core of the story of Minecraft is the lesson that success is possible, if you have a good idea and the passion and skill to pursue it. Minecraft is indeed an unlikely tale. That’s what makes it so great, and that’s why this little book will make a terrific holiday gift for the gamer in your life.”—Andrew Leonard, Salon

"Minecraft is a beautifully human story...it's well worth a read and offers, at the very least, inspiration, and at the very most, hope."—TechCrunch

"This book takes his story and gives you a closer look. You learn about the man behind the game. His childhood, his family, the growth of his company and the lives of the people who work there. It doesn’t just give you the big enormous, glamour-filled cut scenes that you read about on the Internet. This book gives you the pixels, the details."—Book Riot

"Suspenseful, grounded, and startlingly relatable. I expected a book about Minecraft; what I got was a compelling story about personal struggle and accomplishment. A perfect gift for Minecraft players, parents of younger players, or anyone interested in indie games."—Game Skinny

"Pulls itself along with the narrative compulsion of a tech biography...outlines a cultural phenomenon in ways that even those who've missed out up 'til now can understand."—The Stranger

"I have been following Minecraft closely for over three years, and yet this book consistently surprised me with new insights into the game's development.  It focuses on the human story behind all those pixellated blocks. I have a new respect for Notch's accomplishments with Minecraft and for all the hard work that the Mojang'ers have devoted to making the game such a phenomenon. This book offers a fascinating and honest peek into the mind of the man who made Minecraft a reality."—Joel Levin, MinecraftEdu co-creator 

"This book explores the man behind the game to a depth that you won't, and that you can't, find anywhere else. In this work, Markus "Notch" Persson has revealed everything about the events that led to an international super-phenomenon. The resulting story will fascinate and inspire."—Sethbling, Minecraft video maker

About the Author

LINUS LARSSON and DANIEL GOLDBERG are two of Sweden’s best-known writers on new technology and the internet. They have been published in the Washington Post and American Computer World, among other places, and quoted by BBC News, the New York Times, and the Sydney Morning Herald. Their first book, Swedish Hackers, was published in 2011 in Sweden. Minecraft, their bestselling English language debut, followed that same year.

Excerpt. © Reprinted by permission. All rights reserved.
Chapter 1
Three, Two, One . . .

It’s November 18, 2011. An old man in a faded gray
sweater looks up from his slot machine. A long and
steady stream of children, teens, and grown-ups flows
through the casino. Their outfits are odd, even for this
place. In Las Vegas, you can count on seeing pretty much
anything: Elvis impersonators lined up on the sidewalks,
gigantic fake-gold lions, drunken weekend revelers, and
fountains shooting water hundreds of yards into the air
synchronized to the tune of the national anthem.
The people streaming through the casino at the Hotel
Mandalay Bay are wearing cardboard boxes on their
heads. Some are in full cardboard-box bodysuits with
armholes that look uncomfortable and make their elbows
stick straight out, like cubist comic-strip characters with
the posture of bodybuilders. The cardboard suits they’ve
squeezed into are painted in large colorful squares, some
green, some black. Others are light blue, brown, and
pink. The man at the slot machines, clueless, returns to
his game, his cigarette, and his morning cocktail.
The cardboard-box people aren’t there to win money.
They continue toward the convention facilities that are next
to the casino, where in a few minutes they will be cheering
as they watch a thirty-two-year-old Swede pull a lever and
release the finished version of their favorite game.
Minecraft. A computer game as incomprehensible to
the uninitiated as it is wildly adored by tens of millions
of people. Those who’ve traveled here are among the
game’s most devoted fans. Not only have they paid airfare
but also, before embarking for Las Vegas, they cut
and glued their suits, modeled on the game’s primitive
block graphics and shapes.
And there are thousands of them, representing a total of
twenty-three countries. The youngest is four years old and
the oldest is seventy-seven. Of the many parents, some
have made the trip just for their kids and are now observing
in awe a world their offspring adore but that is alien to
them. Others are just as passionate as their children.
“We play together constantly,” says a dad with
green-tinted hair, wearing a suit sprayed green, his face
covered with black bars as he poses for pictures with his
identically decked-out son.
A few minutes later. The convention hall where we’re seated
is the largest at the Mandalay Bay. It’s completely packed
and the lights are off. All eyes turn toward the stage and
Lydia Winters, who—impossible not to recognize with her
short, shocking pink hair—is firing up the audience.
“This weekend is going to be awesome!”
Giant screens are mounted on both sides of the stage
so that those sitting farther back can see what’s happening.
They all show Lydia’s happy, glowing, almost cartoon-
character-like smile.
“So many people’s . . . lives have been changed by this
game!”
Next to the stage, just to the left, the weekend’s big star is
waiting for the signal to step up into the spotlight: Markus
Persson, dressed in jeans, well-worn sneakers, and a black polo
that’s a bit tight around the middle. As always, he’s wearing a
black fedora. Markus doesn’t know what to do with his hands
while he waits. He pulls absentmindedly at the hem of his shirt
before his hands land in his jeans pockets, thumbs out.
There is an ocean of five thousand people seated
before him—if seated is the right word, because many
of them stand up as the first of Markus’s colleagues
arrive onstage. Lydia Winters calls them up and one by
one they trudge onstage, shyly wave a little at the audience,
and line up beside her. Jens Bergensten—the programmer,
tall, lanky, his red ponytail hanging down his
back. Carl Manneh—the CEO, who is perfectly okay with
Lydia keeping the microphone. Jakob Porser—Markus’s
old friend and the cofounder of his company. The graphics
guy, Junkboy—no, his real name is never given in
public—who leaps onstage wearing a cardboard box
on his head and making victory signs for the audience.
They’re all Swedish men, all in their late twenties and
early thirties, and they all work at Mojang, the company
that produces Minecraft. Most days they sit and work at
their computers in a shabby apartment on AÅãsoÅNgatan, in
Stockholm. But this is no ordinary day.
This is the moment when the final version of Minecraft
will be released to the public. Which means that until
today, the five thousand people in the audience—and
several million others around the world—have been
playing an unfinished game. A kind of prototype, which
has earned Markus close to $70 million and created one
of the world’s most admired companies.
This is MineCon, the first convention dedicated entirely
to Minecraft. The event began as a random idea at
the Mojang headquarters on SoÅNdermalm, in southern
Stockholm. Markus Persson asked on his blog if anyone
would pay ninety dollars to go to a Minecraft convention
in Las Vegas. Within a few weeks more than 43,000 people
said they would, and the Mandalay Bay was booked.
The hotel is a forty-four-story monumental monstrosity
built entirely of gold-tinted glass. In its twenty-two
restaurants, smoke-filled poker dens, and meandering
indoor malls, you can easily spend several days without
leaving the hotel—exactly as intended. As a rule, casinos
in Las Vegas have no windows or clocks, so that gamblers
will continue to feed money into the machines throughout
the night. The desert gambling mecca is no place for
people with regular circadian rhythms.
The coming days will be an unparalleled spectacle,
bizarre for those unfamiliar with gaming conventions
in general and especially so for those who don’t know
Minecraft in particular. People will line up for hours to
get Markus’s autograph. A costume contest will nearly
degenerate into a riot. Two British men, known by millions
of fans from their YouTube channel, will be greeted
like celebrities when they play videos on the stage, showing
functioning electronic equipment built entirely within
Minecraft.
It’s not that surprising. Minecraft had grown into
an unprecedented success story well before MineCon.
Sixteen million players had downloaded the game; more
than four million of them had paid for it. Minecraft had
been praised by pretty much every gaming magazine and
website in the world. And after all, it’s a game so engrossing
that thousands of its most faithful fans have traveled
to Las Vegas to celebrate that it is finally finished.
We have come here to understand why. We want to ask
the costumed men and women what it is about Minecraft
that makes them love it more than any other game. And
not least of all, we want to know why Markus’s strange
creation has earned him such enormous sums of money.
For it was, of course, the money that made us take note
of Markus Persson in the first place. In late 2010, the
unassuming programmer began to pop up in interviews,
describing how he’d struck gold with his remarkable
game. He always displayed a modest, almost surprised
demeanor in the face of his success. He didn’t seem to
have any idea what to do with his millions.
It looked like an improbable business success, a story
of a quick breakthrough and of sudden riches, a shining
example of how the Internet can shake the foundations
of an industry and create empires within months. But the
closer we looked, the more difficult it was to fit Minecraft
into the usual frameworks. There was no successful marketing
strategy to point to, no business plan that held the
secrets to success. There was just one guy with his own,
slightly odd idea of what the gaming world needed. The
story that emerged had very little to do with polished
businessmen and fast deals. Instead, we found an idea
rooted in Markus’s childhood, one that could only blossom
outside the established framework of the gaming
industry.
Actually, it’s only now, seated a few yards from the
stage, that we fully understand what a star Markus is.
Lydia Winters continues her exuberant introduction as
we scan the crowd. There’s a woman crying in the row
in front of us, which is reserved for special guests. Her
cheeks are pierced and she has henna-colored hair and
red scars in intricate patterns on her arms. There is also
a short girl holding a camera, beaming with pride. Right
beside her, there’s an older Swedish gentleman and a
lady with shoulder-length, pure-white hair.
“This all started because of one person,” says Lydia.
If anyone had entered the hall at that moment without
knowing what was going on, that person would have
guessed she was talking about a prophet. The room
erupts in cheers.
“I think we need to do better than that. I think we need
to chant to get him up onstage.”
The whole audience responds to Lydia’s suggestion.
The roar is deafening. “Notch! Notch! Notch!” Few people
in the room know him as Markus.
Down beside the stage, thoughts race through Markus’s
head. What should he say? He has always hated speaking
in public. On Twitter, he writes for half a million people,
but this is different. Onstage, there’s no backing up and
no erasing what he’s said. It’s all live, going out directly,
both to people on-site and to those following the event
online.
Forty minutes earlier, he had asked for a drink to calm
his nerves. Someone put a glass of vodka in his hand.
Now he’s standing there trying to figure out if he’s drunk
or not. Shouldn’t he be more nervous? There was something
about the stairs too—he shouldn’t look out at the
audience when he walks up onstage, someone had said.
He might trip.
Markus carefully climbs onto the stage. He looks
self-conscious, but breaks out in a timid smile when he
holds up his hand to wave to the audience. The spotlights
seem to blind him completely. Lydia, whose neon-colored
hair is accentuated by her all-black clothing, tries to
get a few words out of Markus. He says something about
“grateful” and “cool.”
“I love you, Notch!” someone from the audience cries.
Markus squirms.
The stage decor consists of paper models and figures
resembling those in the game. One life-size human figure
looks exactly like Steve, the Minecraft protagonist.
There’s a green monster, some boxes, and a column of
blocks sporting a lever. The lever’s not actually connected
to anything, but the energy level in the room rises
when Markus approaches it.
“Are you ready for the official release of
Minecraaaaaaaaft?” Lydia roars.
The audience roars back. A techno beat begins to
pump. But Markus hesitates, grips the lever, lets it go
again. Camera flashes and the noise level in the hall
begin to approach the limits of human tolerance. Finally,
Markus gives the lever a push. Fireworks explode and
confetti shoots out over the sea of faces. The music gets
even louder and the programmers onstage break out
dancing, as Minecraft 1.0 is finally released to the world.
Markus, off to the side, just nods his head to the beat. At
that moment, a technician behind the stage tells us, four
thousand people are logging in to play Minecraft. Four
thousand per second, that is.
Jakob, the old friend from an earlier time, dances up
to Markus and receives a hug that lifts him off the floor.





Use the link below to read an excerpt of Minecraft! 

http://issuu.com/sevenstories/docs/pages_from_minecraft

Most helpful customer reviews

25 of 25 people found the following review helpful.
Notch is the man.
By Amazon Customer
This is how you get your minecraft crazy kid to read a book. My son loves this game and he is now engrossed in this book. The bonus is now he knows what big words like protagonist means. Two thumbs up!

6 of 6 people found the following review helpful.
Must Have For Minecraft Enthusiasts
By P. Farrell
Chances are you have played the huge sensation Minecraft. If you haven't, then chances are you won't like this book, so don't read any further.

This book tells you of the life of Minecraft's creator, Notch. You read about the hard times he has gone through, from his child hood, to today. It's very well written, and will definitely keep you interested. Now I've read some of the reviews on this book saying it's great for kids. I HIGHLY stress against letting kids read it as some of the language it uses isn't exactly appropriate, some of the situations are also not necessarily appropriate for kids.

It's a biography, and chances are if you like the person, you'll like the book.
4/5

1 of 1 people found the following review helpful.
A disappointment
By Cody Jones
Markus Persson won the lottery. Unfortunately, that doesn't make a very gripping tale.

Minecraft was successful from the start. You could draw a straight line between its earliest release and the sale to Microsoft. Sure, there were some problems along the way, but none were so big they could have jeopardized the popularity of Minecraft and the profits of its developers. A trademark legal case that cost $200k? A kerfuffle over an end user license agreement? I think the only reason these pad out the book is because the core story, the actual development of the game, is pedestrian.

So, the book focuses on context. How are indie games different than mainstream ones? Why are blocky graphics appealing? How did YouTube help launch Minecraft into the big leagues? What happens at Minecraft conventions? You might know the answers, or not.

I cannot help but compare this book to "Revolution in the Valley", or "Becoming Steve Jobs". One documents the gruelling effort of a skunk works team creating the first Macintosh, and would probably only appeal to engineers. The other covers the growth and maturation of a renowned CEO. In both cases there was adversity aplenty, which was overcome - sometimes quickly, sometimes years later, and sometimes, most sadly, not at all. Those are interesting stories. The creation of Minecraft is not.

See all 87 customer reviews...

Minecraft: The Unlikely Tale of Markus "Notch" Persson and the Game that Changed Everything, by Daniel Goldberg, Linus Larsson PDF
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Minecraft: The Unlikely Tale of Markus "Notch" Persson and the Game that Changed Everything, by Daniel Goldberg, Linus Larsson PDF

Wednesday, April 14, 2010

[P512.Ebook] Ebook I'd Tell You I Love You, But Then I'd Have to Kill You, by Ally Carter

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I'd Tell You I Love You, But Then I'd Have to Kill You, by Ally Carter

The Gallagher Academy for Exceptional Young Women is a fairly typical all-girls school―that is, it would be if every school taught advanced martial arts in PE and the latest in chemical warfare in science, and students received extra credit for breaking CIA codes in computer class. The Gallagher Academy might claim to be a school for geniuses, but it’s really a school for spies.

Cammie Morgan is a second-generation Gallagher Girl, and by her sophomore year she’s already fluent in fourteen languages and capable of killing a man in seven different ways (one of which involves a piece of uncooked spaghetti). But the one thing the Gallagher Academy hasn’t prepared her for is what to do when she falls for a boy who thinks she’s an ordinary girl.

Sure, she can tap his phone, hack into his computer, and track him through town without his ever being the wiser―but can she have a relationship with a regular boy who can never know the truth about her?

Cammie may be an elite spy-in-training, but in her sophomore year, she’s beginning her most dangerous mission―falling in love.

  • Sales Rank: #13075301 in Books
  • Published on: 2006-04-25
  • Released on: 2006-04-25
  • Formats: Audiobook, CD, Unabridged
  • Original language: English
  • Number of items: 6
  • Dimensions: 6.38" h x 1.02" w x 6.82" l, .51 pounds
  • Running time: 7 Hours
  • Binding: Audio CD

From School Library Journal
Grade 7-10–Cammie Morgan, 15, is a student at Gallagher Academy, a top-secret boarding school for girls who are spies-in-training. She studies covert operations, culture and assimilation, and advanced encryption, and has learned to speak 14 languages. Her troubles begin when she falls for Josh, a local boy who has no clue about her real identity. Keeping her training secret forces her to lie to her new love, which leads to comic complications. Subplots include Cammie's relationship with her mother–the headmistress at Gallagher–and her grief over the loss of her father, who died while on a spying assignment. The teen's double life leads to some amusing one-liners, and the invented history of the Gallagher Girls is also entertaining, but the story is short on suspense. The stakes never seem very high since there are no real villains, and the cutesy dialogue quickly becomes grating. However, the novel has been optioned for a film and will likely attract readers who enjoy lighthearted, frothy tales and squeaky-clean romances. Unfortunately, it lacks the warmth and appeal of other teen books turned into movies, such as Meg Cabot's The Princess Diaries (HarperCollins, 2000) and Ann Brashares's The Sisterhood of the Traveling Pants (Delacorte, 2001).–Miranda Doyle, San Francisco Public Library
Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.

Review
"Readers will eagerly anticipate the next installment."―Publishers Weekly

PRAISE FOR UNITED WE SPY

"A satisfying close."―School Library Journal

PRAISE FOR DON'T JUDGE A GIRL BY HER COVER

* "These girls remain the most awesome, kick-butt teens ever, but now readers are also getting a glimpse at what makes them vulnerable...This reviewer loves the series, enjoyed this book, and is struggling to wait for the next one."―VOYA, starred review

PRAISE FOR CROSS MY HEART AND HOPE TO SPY

"It is difficult to imagine what teen girl would not want to read-and reread-this second book in a butt-kicking series."―VOYA

About the Author
Ally Carter is the New York Times best-selling author of Heist Society and the Gallagher Girls series, including I’d Tell You I Love You, But Then I’d Have to Kill You; Cross My Heart and Hope to Spy; Don’t Judge a Girl by Her Cover; and Only the Good Spy Young. She lives in Oklahoma, where she’s busy masterminding her next big heist. Visit Ally online at www.allycarter.com.

Most helpful customer reviews

2 of 2 people found the following review helpful.
but I loved delving back into the world of Gallagher Girls
By Ruthsic
It has been four years and a thousand books since I’ve read it, but I loved delving back into the world of Gallagher Girls; in fact, now I feel like I appreciate the nuances of the book more. Back when I had read it, I considered it as a light-hearted fun novel about teenage spies and the trouble they get into, but now I see how varied the theme of the book was. Sure, it starts out as fun – Cammie and her friends, Bex and Liz, are now sophomores at the Gallagher Academy for Exceptional Women, a school for geniuses training in espionage, and now they get to do Covert Ops. There is a new girl in school – Macey McHenry, whom they do not know yet but is soon going to be their best friend. And on their first mission out in town, Cammie gets her first taste of normal life in Josh, a cute regular guy who notices her, despite her being very good at going unnoticed. What begins as a side project to find if he is shady soon develops into a struggle in Cammie’s heart.

While the tone of the novel is mostly jovial and the fact that the protagonist is a little boy-crazy on getting her first boyfriend, the book goes further into why Cammie is attracted to Josh. He presents a normality she has never experienced being a part of Gallagher Academy; she decisively gets to choose between her life and this picket-fence picture. All her life, she has been known as the daughter of a missing (possibly dead) agent, and here out in the real world, nobody knows that. She gets lost in her legend for a bit, but soon hard decisions have to be made, and she commits to her life as a covert operative.

Most importantly, even with the seriousness of the life as a spy and the danger it comes with, Carter infuses joy and simplicity by bringing it in a group of genius girls who have way too many skills, and a lot of love for each other. It is cute, certainly, but also slightly grim. Overall, the book is brilliant and the extra epilogue was a treat.

3 of 3 people found the following review helpful.
Prep school princess or kick-butt spy?
By S Richardson
I'm a middle school librarian and bought this to replace an often checked-out, worn-out and probably eventually lost copy of the book my school had. The kids love this book! It's about Cammie, who is a student at the Gallagher Academy for Exceptional Young Women, a scool that is supposed to be for geniuses but is actually a school for spies. Cammie loses it when she meets an ordinary, cute boy, even though she knows how to kill a man seven different ways and speaks 14 languages. This book is sort of "Princess Diaries" cute like that; you really like Cammie and (kid or grown up) you are cheering for her to catch the bad guys and catch the boy, too.

1 of 1 people found the following review helpful.
Really, really surprised by how much I loved this book!
By Siiri @ Little Pieces of Imagination
Having skimmed a sample of this many years ago (and not being really into the US covers; i'm really happy that my kindle copy downloaded with the UK covers. I wonder if this is a Europe thing?), this series didn't really appeal to me even though I knew a lot of people who were absolutely extatic when the final book released 3 years ago. Well, none of them were as persistent on pushing this on me as Eri because let me tell you this book series is her legacy through and through and I'm so glad she didn't give up and pushed this a ton on our group of friends because I really, really loved this one!

The writing is a little hard to get used to at first, but I got used to it eventually. (Mostly). It becomes enjoyable and I laughed quite a bit. The characters are great and I'm so excited to get to know them better. The spy stuff is hella fun (why aren't these books movies yet????) and so is the plot. I hope we get to see super mysterious spy stuff later on in this series (which I'm thinking is the case, because they're spies in training to be field agents someday) and if so i can't wait for it. My fav part is the friendships and Cammie & Rachel's mother-daughter relationship (I already cried twice over them; yeaaaa i was told that the first two are fluffy but THERE IS NOTHING FLUFFY ABOUT NOT BEING ABLE TO STOP THE TEARS OKAY; it's MOSTLY fluffy though (◡‿◡✿)).

A few notes: I wish that we had been shown a bit more of Macey's shift into this group of friends; Cammie's narrative claims that there are "girls of all shapes and sizes and skin color" but Bex is the only canon girl mentioned with darker skin color (where are girls of Asian, Latin, Arabian origin?) and all the girls that have a bit more description about them are described as very lean and pretty (except Cammie but her opinion on herself is highly biased). So this is one thing I hope either disappears in claims or is developed, because saying that there are girls like this, but no actual proof? Eh. Plus showing/telling & representation are different things altogether. There was something else I wanted to mention but I can't remember.. Probably irrelevant then.

Anyhoooow, I really liked this and I can't wait to read more *retreats into reading cave with book 2*

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Monday, April 12, 2010

[K335.Ebook] Ebook Free Interdisciplinary Research: Process and Theory, by Allen F. Repko, Richard (Rick) Szostak

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Interdisciplinary Research: Process and Theory, by Allen F. Repko, Richard (Rick) Szostak

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Interdisciplinary Research: Process and Theory, by Allen F. Repko, Richard (Rick) Szostak

The Third Edition of Interdisciplinary Research: Process and Theory offers a comprehensive and systematic presentation of the interdisciplinary research process and the theory that informs it. Authors Allen F. Repko and Rick Szostak illustrate each step of the decision-making process by drawing on student and professional work from the natural sciences, social sciences, humanities, and applied fields. Designed for active learning and problem-based approaches as well as for more traditional approaches, the book now includes more examples from real student research projects and adds more tables and figures to enliven the discussion.

  • Sales Rank: #117868 in Books
  • Published on: 2016-05-05
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.00" h x 1.00" w x 7.40" l, .0 pounds
  • Binding: Paperback
  • 464 pages

Review
“From undergraduates to seasoned research teams, Repko and Szostak make interdisciplinary research accessible to all by the grounding of elusive concepts in a systematic approach to the study of complex problems. This text is vital to interdisciplinary studies and should be implemented in all interdisciplinary and integrative programs.”  (Jennifer P. Anderson)

PRAISE FOR THE PREVIOUS EDITION

“This is the premier text for interdisciplinary research and advances all ‘studies’ fields through its systematic treatment of the interdisciplinary research process. By explaining interdisciplinary research as a process, Repko gives students the framework needed to carry out valuable and forward-thinking research.” (James Lacey)

“An outstanding contribution to the field, suitable for beginners and advanced researchers alike.” (Andrew T. Arroyo)

“Repko gives relevant examples and carries them through the entire text, building on disciplinary insights while focusing on interdisciplinary integration.”  (Dave Conz)

About the Author

Allen F. Repko, PhD, is the former director of the interdisciplinary studies program in the School of Urban and Public Affairs at the University of Texas at Arlington, where he developed and taught the program’s core curriculum for many years. The program is one of the largest in the United States. Repko has written extensively on all aspects of interdisciplinary studies, has twice served as coeditor of the interdisciplinary journal Issues in Integrative Studies, and has served on the board of the Association for Interdisciplinary Studies (AIS). Though recently “retired,” he continues to write and speak at AIS conventions, where he conducts annual workshops on interdisciplinary program development and assessment. He can be contacted at allenrepko@att.net.



Rick Szostak, PhD, is a professor of economics at the University of Alberta, where he has taught for 31 years. He is the author of a dozen books and 50 articles, all of an interdisciplinary nature. Several of his publications address how to do interdisciplinary research, teach interdisciplinary courses, administer interdisciplinary programs, or organize information in order to facilitate interdisciplinarity. As an associate dean, he created the Office of Interdisciplinary Studies at the University of Alberta, the Science, Technology and Society program, an individualized major, and two courses about interdisciplinarity. He has twice served as coeditor of the interdisciplinary journal Issues in Integrative Studies. He was president of the Association for Interdisciplinary Studies (AIS) from 2011 to 2014. He can be contacted at rszostak@ualberta.ca.


 

Most helpful customer reviews

0 of 0 people found the following review helpful.
The language is easy to understand
By Riki Kiki Taco
It's a text book required for my class. The language is easy to understand, sometimes a little too easy. It does the job of a text book and aids my understanding of the material.

2 of 4 people found the following review helpful.
Boring, repetitive
By James L. Holland II
Boring, repetitive, and hard to finish. Each chapter seems like a restatement of the last. This book reads as if it's an ongoing justification for Interdisciplinary Studies. Lots of theory and terminology, little in terms of concrete steps to take.

0 of 1 people found the following review helpful.
Five Stars
By Amazon Customer
Brand new

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Wednesday, April 7, 2010

[I698.Ebook] Ebook School and Society, Fifth Edition (Thinking about Education), by Walter Feinberg, Jonas F. Soltis

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School and Society, Fifth Edition (Thinking about Education), by Walter Feinberg, Jonas F. Soltis

School and Society, Fifth Edition (Thinking about Education), by Walter Feinberg, Jonas F. Soltis



School and Society, Fifth Edition (Thinking about Education), by Walter Feinberg, Jonas F. Soltis

Ebook School and Society, Fifth Edition (Thinking about Education), by Walter Feinberg, Jonas F. Soltis

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School and Society, Fifth Edition (Thinking about Education), by Walter Feinberg, Jonas F. Soltis

This widely used text has been expanded to include the most important issues in contemporary schooling, including:
* New end-of-chapter sections for Further Reading.
* New references added to the useful Additional Resources section.

School and Society, Fifth Edition uses realistic case studies, dialogues, and open-ended questions designed to stimulate thinking about problems related to school and society, including curriculum reform, social justice, and competing forms of research. Written in a style that speaks directly to today's educator, this book tackles such crucial questions as: Do schools socialize students to become productive workers? * Does schooling reproduce social class and pass on ethnic and gender biases? * Can a teacher avoid passing on dominant social and cultural values? * What besides subjects do students really learn in schools?

School and Society is one of the five books in the highly regarded Teachers College Press THINKING ABOUT EDUCATION SERIES, now in its Fifth Edition. All of the books in this series are designed to help pre- and in-service teachers bridge the gap between theory and practice.

Praise for Previous Editions!
''I have been surprised and pleased by the relevance of this particular book to the lives and work of my beginning teachers.'' -- Teaching Education

''[This series] does a masterful job of bringing together the basic issues and teaching methods that should frame social and philosophical foundations curricula.'' -- Educational Theory

  • Sales Rank: #470638 in Books
  • Brand: Brand: Teachers College Press
  • Published on: 2009-08-01
  • Original language: English
  • Number of items: 1
  • Dimensions: .40" h x 6.10" w x 8.90" l, .50 pounds
  • Binding: Paperback
  • 168 pages
Features
  • Used Book in Good Condition

Most helpful customer reviews

1 of 1 people found the following review helpful.
Effective and reasonably interesting
By Tiffany Hartman
This book was required for a graduate course I was taking entitled 'The Sociology of Education.' In a nutshell, the book focuses on the theory that schools are virtual factories designed to teach students how to conform to societal norms and to prepare them for the almighty corporate workforce. Students tend to be taught what to think rather than how to think. Rote memorization shoved down throats has historically been valued over self-directed learning. Schools, argue the authors, serve the main purpose of teaching socialization rather than providing students with adequate educations. Another main theme is the discussion of meritocracy and victim-blaming. It is certainly interesting and was one of my favorite graduate courses. As far as textbooks are concerned, this one isn't bad. Enjoy!

0 of 0 people found the following review helpful.
Not so Great
By damians dollhouse
This is another book I had to buy for a class that was just sub-par. I'm not sure why classes have an obsession with students buying bland blocks of texts that are neither educational or interesting. It felt like I was reading an adult version of the fill-in-the-blank books I was forced to read in math class when I was eight. Get ready for a snore-fest. And don't get me started on the graphic design of the cover...talk about lame.

0 of 0 people found the following review helpful.
... this for an educational inequalities class and I actually enjoyed reading it
By akir
I had to get this for an educational inequalities class and I actually enjoyed reading it. It is easy to understand and it provides a lot of examples. I feel like I have a strong grasp on the functionalist, marxist, and interpretivist approach.

See all 9 customer reviews...

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Saturday, April 3, 2010

[K667.Ebook] Free Ebook Pilates-2nd Edition, by Rael Isacowitz

Free Ebook Pilates-2nd Edition, by Rael Isacowitz

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Pilates-2nd Edition, by Rael Isacowitz

Pilates-2nd Edition, by Rael Isacowitz



Pilates-2nd Edition, by Rael Isacowitz

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Pilates-2nd Edition, by Rael Isacowitz

The most acclaimed, comprehensive guide on Pilates is now updated, expanded, and better than ever!

In this second edition, world-renowned Pilates expert Rael Isacowitz shows you the same repertoire that he has used to train multiple Olympians as well as an elite group of professional instructors who work with celebrities and athletes around the world.

Starting with the foundation for all the exercises, Pilates presents an in-depth treatment of mat work, including photos, imagery cues, and detailed instruction on breathing to help you perform the movements correctly. The mat work in this edition is organized according to a mat-specific version of the comprehensive BASI Block System used for the apparatus work. This arrangement enhances understanding of the expansive repertoire and provides the tools for creating personalized mat routines. A unique set of challenging exercise sequences is offered to facilitate performing the movements in one continuous, flowing motion.

After the mat work, where most books stop entirely, Pilates goes on to apply the same depth of instruction and photos to the full range of Pilates apparatus:

• Reformer

• Cadillac

• Wunda chair

• Step and ladder barrels

• Ped-a-pul

• Arm chair

• Magic circle

The complete repertoire includes a purposeful grouping of exercises into blocks that work all regions of the body and progress from the fundamental level through the intermediate and advanced levels to challenge you at all stages of Pilates development.

With more than 200 exercises and more than 50 variations, Pilates is the most comprehensive guide available on the method. As a contemporary approach to the work of Joseph Pilates, this is the one book you need in order to improve your balance, concentration, coordination, posture, muscle tone, core strength, and flexibility—in short, your well-being.

  • Sales Rank: #39915 in Books
  • Brand: imusti
  • Published on: 2014-03-21
  • Original language: English
  • Number of items: 1
  • Dimensions: 8.40" h x 1.10" w x 10.90" l, 2.30 pounds
  • Binding: Paperback
  • 392 pages
Features
  • Human Kinetics Publishers

Review

“The two Pilates books I refer to most often are Joseph Pilates’ Return to Life Through Contrology and Rael Isacowitz’s Pilates. They are must-have reference works for Pilates teachers, students, and clients. I have known Rael for many years. In this book you will meet Rael the man and teacher, multitalented and knowledgeable. He presents his approach to Pilates with simplicity and love, and he inspires you to do your best. Bravo, Rael!”

Lolita San Miguel, PMA, CPT-- First-Generation Pilates Teacher, certified by Joseph Pilates and Carola Trier

“Pilates, Second Edition, brought to you by world-class master Rael Isacowitz, provides all of the necessary tools and then some for you to reap the wide-ranging benefits that the method has to offer. Whether you’re new to Pilates or a seasoned practitioner, you will read this book—cover to cover—over and over again.”

Amanda Altman-- Managing Editor, Pilates Style magazine

“Rael Isacowitz is one of the great Pilates masters of our time. I recommend this book to anyone looking for detailed insight into Pilates theory and practice. It is an extraordinary resource for all dedicated Pilates practitioners.

Marguerite Ogle, MS-- Pilates Educator, Writer, Lifestyle Coach

“Rael draws from his vast experience to provide a clear, comprehensive, creative, and inspiring presentation of Pilates repertoire for the mat and apparatus. This new edition enriches an already invaluable Pilates resource by adding variations that promote accessibility for the Pilates novice and expand the degree of challenge for the experienced Pilates enthusiast or teacher.”

Karen Clippinger, MSPE-- Professor, California State University at Long Beach; Faculty member, BASI Pilates

About the Author

Rael Isacowitz is a world-renowned practitioner and teacher of Pilates. With over three decades of Pilates practice and achievement, he is a prominent lecturer and teacher at symposia, universities, colleges, and studios around the globe. He received his bachelor of education degree and teaching credentials from Israel's prestigious Wingate Institute, where he subsequently joined the teaching faculty. He later earned a master of arts degree in dance from the University of Surrey, England.

Rael’s early Pilates teachers included Alan Herdman and thereafter several of the first-generation Pilates teachers (known as the Elders), including Kathy Grant, Ron Fletcher, Romana Kryzanowska, Eve Gentry, and Lolita San Miguel.

Rael has mastered all levels of the Pilates repertoire and is noted in the industry for his unique athleticism; synthesis of body, mind, and spirit; and passion for teaching. In 1989 he founded Body Arts and Science International (BASI) Pilates, which has developed into one of the foremost Pilates education organizations in the world. BASI Pilates is currently taught in more than 100 locations spanning 30 countries.

Rael’s first edition of Pilates (Human Kinetics, 2006) and his Pilates Anatomy (coauthored with Karen Clippinger, Human Kinetics, 2011) have received worldwide acclaim and been translated into multiple languages. He has published a series of movement analysis workbooks on all the Pilates apparatus, produced DVDs, designed the revolutionary Avalon System line of contemporary equipment, and created the groundbreaking Pilates Interactive software. He is a regular contributor to several industry publications. Creativity, passion, and energy suffuse his work. Teaching Pilates is, for Rael, the ultimate gift.

Most helpful customer reviews

5 of 5 people found the following review helpful.
2nd edition even more amazing than 1st edition.
By Jasper Peak Pilates
2nd edition is even more complete than the first. I wrote a review for the first edition and continue to be amazed at Rael Isacowitz ability to teach through words. He is a master at what he produces in books and teaching.

0 of 0 people found the following review helpful.
Lost my first copy and loved it so much I had to replace it
By Southern Lady
The instructions are awesome. It is a complete book as it covers manual as well as using the different machines.

2 of 2 people found the following review helpful.
Book is great kindle version not so much
By Doxie295
As a pilates instructor this is one of my go to resources. I purchased the kindle version and found it to be too chopped up to be useful.

See all 46 customer reviews...

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